By - Noritzu
I don't know the matchup but maybe shield more effectively? I think you only shielded an attack successfully once- the other times shielding did nothing. Maybe also stay grounded instead of full hop fireball to counter the t jolt because you have more options- Cape, parry. You got punished for full hopping a lot. If the pichu wants to hurt itself and send out t jolts just reflect them and see what they are trying to do- they will need to approach eventually and you would rather be on the ground for that.
Thanks for that. I’ve been watching my replays and notice I jump a lot somewhat mindlessly. I have a replay against an Ike who fairs 3 times in a row, I shield, but then let the shield go and jump before he’s even close to connecting, and thus eat the attack.
Reading other similar threads makes me think I need to slow down and think a bit more
From the example you just gave, it sounds like you are just having trouble deciding whether to punish Ike’s jump before the fair, or punish the attack, and so you just met halfway and got hit yourself for it😂 instead of autopiloting, that part is an area of gameplay you want to be very intentional. You know Ike has a long sword and can be very safe on shield, so you want to hit him when he jumps before he swings (cuz Ike is only safe when he uses falling aerials, not rising) punish your opponents accordingly
Mario himself is a character that is save, but struggles with range. However in my opinion he is not quite a beginner character (unlike the community often says).
First of all I have to say you seem to mash quite a lot. All you do is run up and hit an attack buttons. While Mario can quite do that, you don't really hit good buttons to be honest. Avoid throwing out smash attacks and dash attack in neutral. They are too slow and don't lead to much. You want to use his super fast and save aerials (except fair). They open up combos and are quite save. Especially bair is great. Also be a bit more ambiguous with your approaches e.g. fake going in or use fireball to approach. Also don't use up b to finish your combo unless you can kill of it or you are 100% sure it hits. Missing it leads to a lot of received damage!
Second of all you disadvantage is also quite obvious. You nearly always instantly directly jump out of disadvantage. Try going low more.
Last but not least (more like most important) USE YOUR SHIELD! You didn't shield at all. And Mario has a great out of shield game (usmash, nair, bair, grab, upb). Play way more shielded.
Thank you. These are great pieces of advice. I’m working on shielding more. That game definitely tilted me so not surprised that goal went out the window. I also know I do my OoS wrong as I always let go of shield first, and I’m working on breaking that habit.
Any recommendations for a follow up on the ladder? I usually hit the upb but this was an exception of course. The second it wiffed I knew I was dead. Better to go for a third uair or dair/bair if in position?
> I also know I do my OoS wrong as I always let go of shield first, and I’m working on breaking that habit.
Actually that is not bad. I do it the same way. If you drop shield and then jump / up smash / up b you will cancel the shield drop and don't loose your frame advantage. Holding shield can lead to some miss inputs with characters who have a zair. However if you dash you will go through all 11 frames of shield drop, so avoid doing that if possible.
> Any recommendations for a follow up on the ladder
I think you could have done a lot more uairs in the position. The second uair should be done without the double jump and instead a fast fall afterwards. Then go for a full hop uair. I think then you should've been able to add another uair and probably up b since you would've been a lot closer. Other less risky combo enders are nair and dair instead of the 4th uair.
Edit: check out [this video](https://www.youtube.com/watch?v=6iVIatjZiI0) to get an idea how to do the second aerial and fast fall afterwards. He is doing it with platforms, but it also works without them.
Is this true with grabs as well? Because I feel I miss grabs dropping shield first
I just tested it and it seems like for grabs it's different. That might be why I also miss my grabs oos lmao
Dude mario is literally the perfect beginner character
And that's why I mentioned that the community disagrees with me here.
My reasons for him being no beginner character are:
1. Fair is useless in neutral. When learning about landing aerials you automatically start with fair since it's the easiest. His fair is so bad.
2. Bair is his best neutral aerial. Which is hard to use for beginners since you need to rar all the time.
3. His specials are quite hard to make good use of. Especially flood and cape.
4. He is good up close and barely teaches anything about spacing. Addtionally people who play him learn to just run in all the time (as seen in OPs video).
5. His smash attacks are quite mashy. It gets you in a bad habit to mash smash attacks (as seen in OPs replay).
6. Runoff fair. Probably the single worst Mario habit of beginners. They all do it and they all do it all the time.
7. His dash attack is bad. Since it's an easily used move this will make neutral for beginners even more difficult.
8. I don't even know what makes him a beginner character aside from being the first character on the roaster. I fell victim to all my points mentioned above. I think he is a good character for advanced players to learn more in depth about the game.
My reasons for why he IS a beginner character:
1: Having a mediocre to bad aerial in neutral teaches beginners to not just press the A button to win, unlike characters like Ness with no bad aerials.
2: Learning RAR is an extremely important and not that difficult step for becoming a significantly better player. Getting to learn important tech just by playing the game is perfect.
3: His specials avoid letting beginners simply spam the B button, and actually think about when to use his specials. Characters like Samus or DK can easily win beginner games with literally just B and jump.
4: Rushdown characters are interactive and help people improve and focus on oppressing and not camping. This lack of range teaches better opening finding and movement.
5: Strong smash attacks help beginners close out stocks so they can keep practicing their combos. Strong but not carried smash attacks are great for people getting into the game
6: Runoff fair helps teach beginners going offstage. It helps them build confidence and gradually improve generally at the game.
7: Again, poor moves teach plays to not simply mash and spam.
8: In case you didn’t notice, I’m currently just trolling.
So are these not good reasons to pick up Mario? Because honestly most of these reasons are why I picked up Mario.
I started with king dedede and got him into elite in about a week. But honestly I knew that it was a very narrow skill set, and there was a ton more to learn that d3 wasn’t gonna teach me.
The Pichu’s suicide rate is immaculate.
About your question: You have to learn how to deal with various hit boxes. Shield is a powerful tool against most attacks and many attacks that are not projectiles can br punished with a parry. The best thing to do is to use your movement to avoid attacks and get your own attacks in. Some hit boxes can be dealt with in special ways such as armor, invincibility, reflecting, or absorbing.
What I notice in your matches.
* missing techs
* dropping combos
* lots of smash attacks
* landing on top of your opponent constantly. Drifting in aggressively.
Stop jumping so much. Jumping with Mario isn't necessarily a bad thing but you're doing it in the same pattern and it's going to be hard read eventually. Also, if you are going to jump, try short hopping instead of full hopping. As for neutral, I think you should grab more, Mario gets a lot out of his down throw. Also, try jumping and approaching with fireball, it puts a lot of pressure on your opponent and there's a lot of mixups you can do with it. One really big thing I think will help you is using more down air in neutral. Try throwing out rising down airs; this catches opponents really well and lasts a while.
You're spacing and awareness we're off all game. You got 0 grabs but had potential to get some. I'd say for practice , play against a lvl 9 CPU Pichu until you get used to hitting the character better.